The readily needed footmen that attack from a ranged distance. As the name suggests, archers
are profficient with bows
. With the proper training, they can eventually promote to a bow knight
, gaining a mount and the ability to use swords, or a sniper
, with lethal strikes and uncanny agility.
are your everyday mounted units, who ride their trusted steeds into battle. They are either lance
users, but can pick up the other weapon type upon promotion to a paladin
. They are robust and reliable units.
Fighters really like hitting things. They fight quick and dirty in close quarters with their weapon of choice, axes
- both barbarians
sacrifice skill for raw strength, which only heightens on promotion to a berserker
A must for every army, healers are there to patch up your wounds with the use of staves
, as well as to cast protection spells and the like. You can try hitting someone with a staff as a cleric
, but it won't do you much good. Both classes have the option to pick up an axe as a war cleric
or war monk
. Some clerics chose to take up a mount and become a troubadour
, and with enough experience master tome usage
to become a Valkyrie
Clunk, clunk, clunk. This armour sure is slow. What knights
sacrifice in speed is made up with sheer defense and their ability to tank against physical weaponry. Their promotion to general
follows on the same vein, but great knights
take up a mount and are formidable opponents... if their mount can ever get to the enemy...
are a mage's calling, and their are varying schools of magic for the follow. The staple mage
focuses on fire, wind, or electricity, and their mastery leads to them becoming sages
. Meanwhile, dark mages
wield dark tomes and can become a sorcerer
or dark knight
Ever felt the need to turn into a dragon? That is what a manakete
can do! Whilst they wield no weaponry of any kind, manaketes switch from human to dragon form in the blink of an eye with the use of their dragon stone
, and rain dragon breath down upon their foes.
users, mercenaries are good all rounders. A mercenary
can eventually promote to hero
, in which their heroism only grows. Or something along those lines, anyway.
Speed, skill, and lethality is the call of a myrmidon
. They only become all the more deadly and dodge tanks when promoting to sword master
, and they are great units to take with you everywhere. Rems' personal favourite. Everyone should be myrmidons. Everyone!
Not just of legend, pegasus knights
are the key to winning a battle, as their flying friends ignore most terrain restrictions. They are lance
users only, unless they promote to falcon knight
, in which they gain the use of swords, or dark flier
, in which they gain the use of tomes - and that ever mystical galeforce, of course. What they lack for in strength is made up for in skill and ability to get away if the going gets rough.
Whilst the tactician
does not particularly excel everywhere, they can dabble in most things, able to use swords
as well as tomes
. They are the true masters of the battlefield, and the rest look unto you for survival.
Like manaketes, taguel
are swift and mighty attackers, but only whilst in rabbit form. Outside of it, they are about as defenseless as that poor bunny over there.
Was that the sound of your treasure chest being looted? Must have been a thief
! Thieves are priceless (ah, puns) for their lockpicking skills alone, able to open doors and chests for free, usually. With enough support and coaxing, they can become great units in their own right by promoting to assassin
Those that are wyvern riders
are usually not from the same country as our lord, which means you might have deferred. Fliers, they sore above the battlefield, but are weak to magic and bows alike. They wield axes
and can promote to either a wyvern lord
, or swap out that wyvern to become a griffon rider